The digital chimp project was an extensive anatomy and hair system study I made in early 2015. The model was done in Zbrush from scratch and then retopologized. The scene was set up in Maya using the low resolution mesh and displacement maps. I created a Vray skin shader and started to experiment with Shave to achieve the most crucial element of the image: the hair. After some trial and error I arrived at the final stage of the image.
The renders were than retouched by Miguel Navarro (TIF Ltd.) and published on Getty: