2015
Softwares: Maya, Zbrush, Photoshop, Vray
The goal of this self initiated project was to focus on animal anatomy, CGI fur (and hair) and lighting setup. Developing high resolution textures and grooming was essential to achieve photorealistic results.
The base sculpt was created in Zbrush using dynamesh, retopologised in Maya and added high resolution detailing in Zbrush again. The hair was created using Joe Alter's Shave and Haircut plugin for Maya. Image was rendered using Vray.