Dunhill Bag

2022
Client: Tomorrow Bureau
Software Used: Maya, ZBrush, Substance Painter

I was responsible for creating a high-fidelity 3D model of the Dunhill bag, using physical reference to replicate the product with exceptional accuracy. The model included intricate details such as stitched seams and zipper teeth, all built as geometry to maintain realism at close-up distances.

In addition to modeling, I created high-resolution, physically accurate textures using Substance Painter to ensure the asset held up across various lighting conditions and rendering setups. The result was a detailed and production-ready asset suitable for close-up product shots.

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