2019-2020
Softwares: Zbrush, Maya, Arnold, Xgen, Photoshop, Substance Painter
Client: The Alternative Limb Project
On this project, I collaborated with Sophie de Oliveira Barata, the founder of The Alternative Limb Project, to create a custom-designed prosthetic bracelet and handpiece that resembled fine jewelry. The model had to be precise, functional, and lightweight to ensure comfort and usability.
Using ZBrush and Maya, I developed a watertight 3D mesh that was 3D printed and finished by Sophie’s team at The Alternative Limb Project. This ensured both the aesthetic and practical aspects of the prosthetic were fully realized.
Additionally, I created 3D visuals. Using the Arnold rendering engine, I produced hyper-realistic shaders and lighting, alongside detailed metal textures in Substance Painter. To add a lifelike touch, I utilized XGen to simulate realistic hair on the prosthetic hand.
Finally, the renders were retouched in Photoshop to enhance the colors and bring out the finer details, ensuring the prosthetic looked polished and realistic. This project was a unique blend of technology, design, and art, offering a fresh perspective on prosthetic design.