2024
Softwares: Zbrush, Maya, Substance Painter
My responsibility on the project was creating the chameleon from start to finish. Following the concept art I created an initial draft version of the chameleon that was used during the shoot as a lighting and scale reference. Going from there I created a high resolution VFX ready model in ZBrush, painted the textures in Substance and also modelled the skeleton and musculature for CFX simulations. I also did some shot sculpting to help bring it all together.