2013
Client: Blizzard, Propshop
Software: Zbrush, Maya
Working from concept art I was responsible for modelling and sculpting several of the orc weapons and also horse armour. These sculpts were created in Zbrush according to 3D printing guidelines (watertight models, high resolution mesh, real life scaling and proportions).
For the horse armour we received 3D scan data of the horses so we could tailor make the pieces to fit the horse on stage. This process made the armour a lot more lightweight and comfortable for the horses which helped during the shoot.
All these sculpts were 3D printed and finished, painted in the workshops to be used on stage by the actors as props.