2017
Client: Taylor James
Softwares: Zbrush, Maya, Substance Painter
On this project I was responsible modelling the wasp and creating textures for all wasp variants. A high detailed wasp was created in ZBrush with a lot of detail for the close up shots and a low poly base mesh was created so there could be a lot of instanced wasps in one scene for the nest shots.
All variation on the wasps are in the texture, different stripes and colour versions were created to give the illusion of a busy hive.