Interactive Investor - Robots

2023

Softwares: Zbrush, Maya, Substance Painter

Working on this project at nineteentwenty I was the lead modeller and texture artist creating the main aspects of the two robots. I created the 3D models based on concept art, however during the rigging and animation phase some of the mechanics needed to be modified to make them work better with the character of the robots.

I explored various design options for the eyebrow shape and movement and also the arm of the robot that went through major rework to make it more robust and believable.

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Prosthetic Limb