Moon Knight

2020-21
Softwares: Zbrush, Maya, Photoshop

While working at Framestore Preproduction Services, I had the exciting opportunity to contribute to Marvel's Moon Knight series as the Lead Asset Artist. My primary responsibility was to create high-quality previs assets, including the hero character, creatures, various environments, and props. These assets were essential for the previsualization and postvisualization stages of the series, helping to shape the visual storytelling and action sequences.

In addition to my modeling duties, I was also responsible for leading and managing a small team of artists, ensuring that all assets met the highest standards of quality and consistency. This role required close collaboration with other departments and a deep understanding of the previs and postvis pipelines.

This project was particularly challenging as the entire team worked fully remote during the COVID-19 pandemic, navigating a nascent pipeline to deliver high-quality visuals under unique circumstances.

Working on Moon Knight was an invaluable experience that showcased my ability to lead a team, collaborate effectively in a remote environment, and deliver high-quality assets for one of Marvel's most unique and visually compelling series.

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